pub fn create_default_render_pipeline<'a>(
device: &Device,
shader: &'a ShaderModule,
format: TextureFormat,
render_pipeline_layout: &PipelineLayout,
buffers: &'a [VertexBufferLayout<'a>],
descriptor: &MyRenderPipelineDescriptor,
) -> RenderPipelineExpand description
Create a new render pipeline with default values.