create_default_render_pipeline

Function create_default_render_pipeline 

Source
pub fn create_default_render_pipeline<'a>(
    device: &Device,
    shader: &'a ShaderModule,
    format: TextureFormat,
    render_pipeline_layout: &PipelineLayout,
    buffers: &'a [VertexBufferLayout<'a>],
    descriptor: &MyRenderPipelineDescriptor,
) -> RenderPipeline
Expand description

Create a new render pipeline with default values.